Hello! I’m having a great time with these new Lyra Tools, however I’m struggling with getting the Generated Actor/Dynamic tool to switch back and forth from its assigned/baked static mesh.
In this particular case I’m using the “Advanced Window” tool to create a bunch of interior walls. This works perfectly fine in the Lyra project within the L_Expanse map with no issues.
However, after migrating the tools to my own project (using this guide: Unreal Engine 5 Tutorial - How To Migrate Lyra Procedural Mesh Blueprint Tools - YouTube), the tool is a lot less consistent. Almost every time it will work when switching from the generation tool to its static mesh, but going in the other direction (static mesh back to the tool), 70% of the time it will do nothing at all.
Admittedly, this could be considered a minor issue since the static mesh will still update in its current position just by making the generation tool visible again, making an adjustment, and re-baking to the static mesh. It’s just frustrating that it doesn’t work the same way as it did in the Lyra project (being able to substitute any instance of the same static mesh with the tool in the correct position).
Am I missing a step? Is there some prior setup I need to do in my level before using the tools in this way? There are very few documents or tutorials to be found when it comes to this “switching” functionality and I’m not really sure where to look for what might be causing the difference in usability. Thanks!