Lyra Footstep System

Hello Fellow Devs!

As an audio guy I am using the Lyra Starter Game for my bachelor thesis as testcase.

So far I was able to hook up the game with Wwise and find some smart workarounds to my needs, but it seems that footsteps are my endboss now.

My approach was hacking into the AnimNotifiers so I must not tag 340 animations with AkNotifiers again. In my research I came to the blueprint FootstepEffectTagModifier but had no luck hooking up an Post Event to any node and play my AkEvent.

If you have any idea, please let me know, otherwise I must mute the footsteps, or go through 340 animations (:

Better ideas are welcome, too!

Thanks in advance :slight_smile:

So originally it would be like this, but they chose to run everything through a method I don’t quite understand. The documentation does not give me informations how I hook up sounds to AnimNotifiers :smiling_face_with_tear:

Did you ever figure this out? I am having the same confusion