Lyra Damagable Actor based on LyraCharacterwithAbilites

Hello, im currently trying to set up a gameplay-prototype based on the Lyra framework.
Currently i am stuck with the following:

I created an enemy-dummy with the ‘Lyra Character with Abilities’ as parent class. Im initalizing the health component of the Dummy following this tutorial:

Whenever the health-component has a change its supposed to sput out a short message and set a healthbar widget above the actor (which works on the initalization)

My problem is now that the Dummy is completly unresponsive to GameplayEffects that i want to apply to it with the melee ability i’ve created.

Im not using any of the ShooterCore content and im not sure where to go from here, most tips point into modifing the C++ classes/code which i have no clue about.

I can show you how to do it in C++, I don’t really use BP much so I’m not sure what it supports and what it doesn’t.

Check out @BastianDev’s work for help with Lyra BP stuff, he is focusing exclusively on BP:

For the C++ solution (including a video explaining the C++ bits):