Lyra Crouching State - Hold vs Toggle

If I wanted the Crouch in Lyra project to be “Hold to Crouch” rather than “Toggle Crouch” (how it currently works), what is the best way to do it?

The crouch state is currently being controlled by the locomotion state machine in the animBP, I think? Would we want to modify how that works, or can we create a Gameplay Ability to do this? What are the costs/benefits of trying to override the existing locomotion state machine with a Gamplay Ability for crouch state?

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Would also like to know the best way to setup this.

Just modify the crouch attribute