I’ve been stuck for hours here… I can’t no matter what i try in lyra find a way to damage my blueprint. I have no clue on where it applies damage or how to reference on hit events, everything I’ve tried did not work.
I just got to the point of when I add Ability system component inside my blueprint i then get on hit effects but from there I’m still unable to find the way of how to remove the actor after it has taken damage.
Hi there. Lyra is hard-coded with gameplay ability system. Your custom actor need to have a few components in order to recognize damage from gameplay abilities, such as health component and gameplay ability system component. To make things easier, you actor should be a child class of Hero Shooter Character. Keep in mind Lyra is a complex project and requires good understanding of blueprint logic and Gameplay Ability System.