I’m working on a top down twin stick shooter using Lyra, but I’ve been stuck trying to get the camera to work properly with top down shooter mechanics.
I want the right analog stick or the mouse to control the aim, not the camera, and I’m not sure how to do this without messing up the animations.
Bumping this. I’ve managed to track down where this aim orientation is defined, but as of now I am still unable to parse where this is set up or how to override it. This is exactly what I need for my project though, but I can’t figure out where this is configured in Lyra?
Thanks, any help would be great, and will post updates if I find anything.
So I didn’t even tried to find how this is used, but I’ve managed to do something with the camera.
The LyraAbility have a SetCameraMode / ClearMode.
I’ve built a camera that is attached to a socket (with relative position).
Whenever the ability is activated, then the camera is overriden and helps targeting.
Might be worth looking at.
Feel free to reach if you want more information about that.