Lyra C++ bug: GetWorld()->SpawnActor<APawn>(PawnClass, SpawnTransform, SpawnInfo)

APawn* ALyraGameMode::SpawnDefaultPawnAtTransform_Implementation(AController* NewPlayer, const FTransform& SpawnTransform)
{
FActorSpawnParameters SpawnInfo;
SpawnInfo.Instigator = GetInstigator();
SpawnInfo.ObjectFlags |= RF_Transient; // Never save the default player pawns into a map.
SpawnInfo.bDeferConstruction = true;

if (UClass* PawnClass = GetDefaultPawnClassForController(NewPlayer))
{
	if (APawn* SpawnedPawn = GetWorld()->SpawnActor<APawn>(PawnClass, SpawnTransform, SpawnInfo))
	{
		if (ULyraPawnExtensionComponent* PawnExtComp = ULyraPawnExtensionComponent::FindPawnExtensionComponent(SpawnedPawn))
		{
			if (const ULyraPawnData* PawnData = GetPawnDataForController(NewPlayer))
			{
				PawnExtComp->SetPawnData(PawnData);
			}
			else
			{
				UE_LOG(LogLyra, Error, TEXT("Game mode was unable to set PawnData on the spawned pawn [%s]."), *GetNameSafe(SpawnedPawn));
			}
		}

		SpawnedPawn->FinishSpawning(SpawnTransform);

		return SpawnedPawn;
	}
	else
	{
		UE_LOG(LogLyra, Error, TEXT("Game mode was unable to spawn Pawn of class [%s] at [%s]."), *GetNameSafe(PawnClass), *SpawnTransform.ToHumanReadableString());
	}
}
else
{
	UE_LOG(LogLyra, Error, TEXT("Game mode was unable to spawn Pawn due to NULL pawn class."));
}

return nullptr;

}
this line:
APawn* SpawnedPawn = GetWorld()->SpawnActor(PawnClass, SpawnTransform, SpawnInfo)
throw exception: access violation

I had the same problem, did you solve it?

Change the editor’s location&language to English can solve the problem.