I have added a first person camera to Manny and imported the lyra animations. I set up a blendspace to go from unarmed to holding a pistol. I noticed the the aim was off…its points slightly right. I grabbed the AO and went to top view and this is what I see. Is this because they are “turned” for TPS play or are they just “off”? The green line is perpendicular to the Y axis and you can see the pistol aim is off to the right. The hip and ADS dont have the same degree of “off” so you cant just turn the char mesh =10ish degrees because it only slightly fixes one and not the other. How do you remedy this so I am not point to the right when using the pistol hip ADS or other animiations?
Probably adjust it with IK.
Lyra adjusts a lot to turn with the controller.
Thanks. Will have to give that a whirl.


