Lyra and Pixel Straming, mouse look not working

I am using UE5.1 to play with lyra and pixel streaming. Mouse look dose not work, the touch interface does not work too. Is this a bug in lyra UI or pixel streaming?

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Lyra inputs work fine. :+1:

Have you tried lyra with pixel streaming? The mouse and touch input does not work in the browser in my case.

Sorry for the confusion. I have not used Pixel Streaming.

Iā€™m only saying that the Lyra inputs work fine in general.

Whatever issue you are seeing must be due to the integration of the two projects.

This seems to be UE5.1 only problem. The UE5.0 version of lyra works with pixel streaming as expected.

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Same problem. ue5.1 working with pixel streaming, but Lyra project don`t respond a mouse and keyboard.
Any ideas?

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I just got out of a deep dive on Lyra, Enhanced Input & CommonUI. I am far from an expert, but I believe the input mode may be in conflict between the two projects.

Lyra uses CommonUI which will absolutely take control over the input mode. Maybe the Pixel Streaming plugin also tries to modify input mode, and the two systems are in conflict?

I wrote up a rough procedure for how to take control of the mouse when using CommonUI, perhaps this will help figure out how to solve the Pixel Streaming conflict.

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I have it working after modifying the Engine. See my topic at Workaround for FPixelStreamingModule::StartupModule() setting invalid TargetWidow on Streamer - Programming & Scripting / C++ - Epic Developer Community Forums (unrealengine.com)

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Thnx, this is interesting. I go to try.

About commonUI, Lyra with UE5.0 work fine with PixelStreaming.

I also tried for test old input system with 5.1 v lyra, but no result

Yes! It actually worked, after a cosmetic fix

Hi there,

Thank you for highlighting the issue and apologies for the delayed reply.
This issue has been fixed on the engine side, so the fix will be implemented in 5.2. Details are in this commit.