Hey guys,
I’m using the lyra starter project, and I have an ability that I want to change a material on the character parts. That is:
- My experience has
Add Componentsaction, where the actor=Controller, and the Component Class=MyCharacterParts MyCharacterPartshas event ofEvent Begin Play, at which point it’s callingAdd Character Part, addingBP Ettore(from MetaHuman).
Everything in the above is working great.
I now want an ability that will change a property in the components inside BP Ettore; That is, will change the way the character looks.
I belive I should do that using gameplay tags, so I can add tags to the player in the GA, but not sure how to listen for it in BP Ettore, mostly in terms of flow ?