This package currently contains a total of 195 realistic blood decal textures, as well as an example decal manager script for placing pooled decal projectors around.
Features
Animated
Multi-color support
Notes
Decals are animated by using the step/smoothstep edge1 technique
Normals are computed in real-time
It will require some basic C# scripting knowledge (call .AddDecal() method)
The decal manager singleton uses a custom Scriptable Object for configuring decal assets
No decals prefabs for better ease of use
Example provided
Planned
Instancing support