Wow cant believe all these years and i have never seen any of these before! I have wondered for years why the built in GPU lightmass has not improved built in and cant believe its not more well known that more updates have been made here! Thank you so much for doing this, its a shame i only just now found out about it as its being discontinued, but thank you for all the work and cant wait to try it out!
Hi @Jimbohalo10
I believe I have just found a very simple but hacky way to support Luoshuang’s GPULightmass for Unreal 5.5 (and probably beyond):
Since Unreal-Lightmass is its own executable seperate from the editor, I was able to copy all Unreal-Lightmass files from the 5.4 patch and then update the editor so that GPULightmass.dll can be found correctly: https://github.com/Walon1998/UnrealEngine/commit/4881fdb9c8e97027eb904b60d985d9f60fd45ef6
So far, everything appears to be working as expected, except that the progress reporter doesn’t seem to function. Do you happen to know a way to get the progress reporter working with this approach?
I hope this will help you and everyone who want to continue using Luoshuang’s GPULightmass in future Unreal versions.
Best
Neville