Luoshuang's GPULightmass

Most outdoor scenes look a lot darker for surfaces in the shade. That may be due to Skylight Stationary not being supported. The results are the same no matter Skylight is set to Static, Stationary or Moveable before building the lightmass. I did some manual compensation by setting Indirect Lighting Intensity for Skylight to 2. Interior scenes all look great and the building time is much shorter.