Yeah, I’ve done it. For biggest parts, I’ve got 256 or even 128px, but I need to understand how many percents of free VRAM do I need after that bounce passes because if it’s not fitting into my limits, that’s kinda sad. There is not much to optimize in my scene already. And then, somehow, after all, my scene had been baked before, but the changes in it were not so many. Literally added a couple of new items. Perhaps it makes sense to combine some meshes, like these cabinets, into one, but they have so small lightmap rez already.
