Quick question: how is its speed compared to GPULightmass?
An example is Unity’s recent GPU Lightmapper - while also being GPU-based, it is much slower than GPULightmass
EDIT: Unity’s videos about their GPU Lightmapper make people hyped, but from my point of view they show a lot of heavy textured scenes and the scene is generally dark which makes it easy to hide GI quality problems. I tested both the Unity’s official one and Arthur “Mr. F” Rakhteenko’s Bakery- which is a third-party GPU Lightmapper for Unity - in the SunTemple scene, and Bakery performs much better. Also I had a nice talk with Arthur and I’ve decided to integrate Arthur’s ideas about lightmap-space sampling to eliminate lightmap space artifacts.