Hi,
You can just use the binary distribution. Assuming you’re not modifying UnrealLightmass, then the only thing you need to add is to modify Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp to include the dependencies required by GPULightmass, build, then copy the files inside the zip except UE4Editor-UnrealEd.dll and the installation is finished:
search for
const TCHAR* RequiredDependencyPaths64]
add
TEXT("../Win64/GPULightmassKernel.dll")
to the end of the list (don’t forget the comma after tbbmalloc.dll!)
search for
const TCHAR* OptionalDependencyPaths64]
add
TEXT("../DotNET/ProgressReporter.exe")
Hi, since Regular Lightmass is not working on Linux for me to bake the Lightmaps, I was wondering if I can use your addition. I only see dlls and exe. I believe is not ready for Linux.