Hi.
At the beginning of baking, the GPU works, then switches to the processor and counts something on it for 40 minutes… And only after that, everything is counted on the GPU very quickly… There is sun and sky in the scene, there are no other sources, and in the project there are only walls and that’s it. We bypassed this moment of switching to the CPU somehow, but I don’t remember how. Something LGPU does not support in my opinion, and therefore it takes a long time to count on the processor …
Who can help me with this?
The picture shows just the moment when it is being counted on the processor