Do i need to change something in the UE5 Editor to make GPU lightmass work ? I mader a quick scene using only spotlights but after building successfully the lighting, it seems the like light building process has no effect on my scene.
On my second atempt i disabled the global illumination setting from lumen to none, in the PostP… but after builidng the light, everything was pretty dark, like there is not light bouncing at all… any idea what is going on ?