Has anyone struggled with combo of GPU lightmass + Virtual Texturing for lightmaps? I’ve tried it in small interior+a bit of exterior and was getting warnings that VT couldn’t allocate from pool, while lightning was incorrect - full of artifacts/blacks. I’m guessing it’s a memory issue, but I’m still a bit skeptic about it - none of textures were converted to VT, so only VT lightmap is faulty there/using any resources, plus scene is really small in terms of meshes, GPU has 8GB VRAM and there’s 32GB RAM too. Could be that GPU baker and VT lightmap are somehow crashing in VRAM territory?