Hi all
Can i ask little help with finetuning GPULM.
UE 4.23.1
Lightmass set to 2048
LM settings on Ultra 128/32/1000
World settings:
0.5
100
10
10
2.0
Diffuse boost 1.2
I receive some gradients in lightmap. Is this unresolved issue by GPULM(denoise) or i can adjust some settings to remove these?
Apartment walls are in one mesh.
