Being that this is reliant on the GPU, and the typical level already has a bunch of assets resident in GPU memory, is it possible to build lighting without loading the level, or at least unloading the level and its assets before the build occurs?
Being that this is reliant on the GPU, and the typical level already has a bunch of assets resident in GPU memory, is it possible to build lighting without loading the level, or at least unloading the level and its assets before the build occurs?