Luoshuang's GPULightmass

They’re going to implement their own solution based on Raytrace technologies. It will be a LOT more faster than the actual GPU Lightmass solution based on brute force.
If you’re an Epic Dev (studio working with UE4), you have access to the code and you can implement it by yourself. Otherwise, you will need to wait the next unreal version to get this new lightmass solution.