No problem, here’s the link to the project that my first screenshot came from
https://www.dropbox.com/s/8diyip80cd…ang01.zip?dl=0
I have no idea where you’re going wrong - as I said, I downloaded your project and just ran a lighting build and it worked just fine for me.
Could be you’ve changed something in UE or GPULM configs that has permanently effected your light builds. Maybe consider uninstalling and reinstalling both of them.
No dude, sorry I worded that badly. It doesn’t follow your SkyLight rotation settings - you’d still have to add some extra code to build in the rotation (not sure how you’d code it to follow your SkyLight though). The code I showed there is just the basic formula to get the Cubemap image to project more accurately and not look like it’s wrapped around the inside of a smaller sphere (even though it is). I could explain it it more, but it’s best just to try it to see what I mean.