Luoshuang's GPULightmass

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Did some experiments with Prometheus, very nocticable overall quality improvement in comparison with previous GPU Lightmass even on Unified settings. 99% dark corners free.
I have couple questions:

  1. Old GPU Lightmass plugin had only Num Indirect Bounces setting possible to change, will new Prometheus respect other Lightmass Settings, like Static Lighting Level Scale or Num Sky Lighting Bounces?

  2. Will it be possible to change the baking quality (Preview, Medium, High etc.) on the fly with no need to restart the editor?

  3. Any info about ETA ? :slight_smile: