Did some experiments with Prometheus, very nocticable overall quality improvement in comparison with previous GPU Lightmass even on Unified settings. 99% dark corners free.
I have couple questions:
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Old GPU Lightmass plugin had only Num Indirect Bounces setting possible to change, will new Prometheus respect other Lightmass Settings, like Static Lighting Level Scale or Num Sky Lighting Bounces?
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Will it be possible to change the baking quality (Preview, Medium, High etc.) on the fly with no need to restart the editor?
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Any info about ETA ?