Lumen Shadow

Hello everyone,

I’m reaching out to the forum for help regarding an unwanted shadow that appears when using Lumen lighting in Unreal Engine 5. In the video (attached below), you can see that in a simple scene with a Directional Light and a static mesh, a “ghost” shadow is generated in a place where no shadow should exist.

We want to create a blend between two assets using Temporal Dither. I also tried changing the GI method to Screen Space and that helped, but it is not a solution. I need it through Lumen. I would be very grateful for a solution.

Thank you very much for your time :slight_smile: