I’m experiencing a strange lumen issue that presents in shadows. It appears that objects either in or in front of shadows cause lumen to not be able to see “behind” the object. In the example you can see that this is causing Lumen to effectively not resolve the shadow in a halo around the rear of the tire.
All lumen GI settings have been maxed in the PPV, along with the mesh having nanite both turned off and on with no effect. The distance field resolution of the tire has been tested at 100 with no change.
I’ve overlaid them all in Photoshop and nothing seems to show any mesh bounds being read beyond the actual tire boundary. My initial thought was that it was a surface cache issue, but these screenshots seem to show it isn’t.
This is appearing in the most up to date 5.5 version