What on earth is happening here? Black artefacts and flickering in Lumen reflections.

Hey Community,

Anyone able to jump in and let me know what’s happening here with my Lumen Reflections? Everything default in engine settings - Unreal 5.5.4.Mac with SM6 enabled.

Hello there @Damian_Grady!

That is a very strange occurrence with just default settings. Checking around the community, there are ways to deal with flickering, let’s try to implement some of them:

  • The first step would be to ensure your OS and video drivers are in the latest version available

  • Next, test disabling Nanite for your reflective meshes

  • Disable high quality reflections and screen traces from console command. These features are usual suspects for other flickering cases:

r.Lumen.Reflections.HierarchicalScreenTraces 0
r.Lumen.Reflections.HighQuality 0
r.Lumen.ScreenProbeGather.ScreenTraces 0
r.Lumen.Reflections.ScreenTraces 0

  • Disable hardware ray tracing as well:

  • Finally, test by adjusting the current value for rendering the reflection resolution. Go to Project Settings > Engine > Rendering, and look for the Reflections option. From there, increase the resolution value to improve reflection quality:

There are further methods to improve Lumen reflections, I suggest following this guide. It helped me a lot on my own projects.

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Hey @brs-sebascova
Thanks so much for taking the time to reply with guidance and a few options for me to try. It’s very much appreciated. I’ll report back asap.