Lumen Reflections (Lumen Scene) look bad UE5.6

Changing the Reflection Mode to either Hit Lighting or HL for Reflection did the trick. Surface cache looks like it’s getting some weird compression artifacts or something like that.

On the other hand, is there a way to increase the reflection rays or something to avoid the blotchy reflections on translucent surfaces overlapping?
This is the reflection I should get


if I get behind a translucent reflective surface, I get this awful one instead on the ones behind it.