On ue5-main there’s a LUMEN_CARD_CAPTURE define, so you can do something like this in a custom node:
#if LUMEN_CARD_CAPTURE
return InputA;
#else
return InputB;
#endif
On ue5-main there’s a LUMEN_CARD_CAPTURE define, so you can do something like this in a custom node:
#if LUMEN_CARD_CAPTURE
return InputA;
#else
return InputB;
#endif