Lumen is view dependent with nDisplay. How to clear out seams?

Apprecient any help here. I’m trying to setup a clean project for dome projection. This is for a immersive environment so uses ndisplay but no ICVFX cameras.

I’m using the nDisplay template’s settings and default map. The only change I set in PostProcess Volume is setting Scene Trace to be OFF for both GI and reflections. However, Lumen is still producing view dependent results. I’m not entirely sure how lumen has been widely used in all virtual production projects. Is there any specific settings to have it sync across nodes?

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Also curious myself!
Unfortunately I have not yet played around with Lumen a lot due to general performance issues on our old-ish hardware, but it’s on my list and I would be very interested in any information as well.

Are screen traces disabled?