Lumen Global Illumination (GI) only tracing lights currently in the scene

Ok so this is mostly kind of fixed, so my issue was that I was using “shadows” that are purely generated from global illumination, as in i was barely actually lighting the area, and the entire place was lit by light that was bouncing off the lamp model, since my point light was very close to the lamp model. I don’t think global illumination is supposed to be super fast at rendering, which explains the noticeable loading, since the entire room would have to have light bouncing around before everything actually gets lit.