Hi Snake,
I still don’t see TAA related to Lumen. Lumen noise, ghosting, and rest of problems are Lumen issues, so they are still there even if you have TAA, TSR, or AA disabled. But, I’m curious, what’s your proposal? As, as you may read, other AA methods are not working well with deferred rendering. So you have the option to use TAA, DLAA, etc, or nothing. Bring that options to your users.
Anyway, sure, I also don’t like Lumen to be so temporal-accumulation dependent (not talking about any AntiAliasing method). So, Lumen needs many frames to be clean, so you need a super high framerate, however, Lumen is capable to achieve low framerates… it’s like a paradox.
I also don’t think about games, in general, being released with Lumen nowadays. Just a personal conclusion: I think you should take Lumen and the current state of UE5 as a developer state (as not only Lumen, but it’s quite broken in many areas are even elemental features, like moving assets inside the Content Browser). Any game should be released with it in the next 1-2 years, probably, but you can already start developing it. Let’s wait. It’s a growing development and it needs time. I can’t wait too, but there is no other way.
As a suggestion for you forum activity (always from my point of view and without trying to hust anybody): for me, at least, it’s very hard to dig into your comments; they are so dense, with tons of collapsed texts (aka ‘spoilers’), tons of external links and tons of text, that we need like a half a day to read just only one of the posts (not even following each link, which link to other links, etc). I would suggest you to be more direct, just with few phrases, posting the images inside your post, not linking to 15 other posts, and being less repetitive. If preferred, you could also make an unique thread/post with all your detailed and dense thoughts and just refer always to that post, instead of writing lot of similar posts and linking one to each other, infinitely. Better to say something like: “Ey guys, I would want to insist in the temporal accumulation issue, here is the link to my thoughts-thread, which I have edited with additional info”.
Best regards