Lumen GI and Reflections feedback thread

Is this is a bug or just a limitation with the SkylightEnvMapSample node? It just renders as black in both hit lighting and surface cache.

(Screen traces disabled to show the issue more clearly)


interesting. in my main test world it looks like the skylight is completely broken. it doesn’t render any influence at all. and this is with everything on at epic settings.

switching my baked world to lumen it looks like this.

so… yeh. i can confirm there are some issues with it. in the reflection the shader isn’t evaluated and uses a default material for some reason.

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