Lumen GI and Reflections feedback thread

a massive shader recompilation is not-desirable, but not-permanent either. And if it fixes the issue, I’m generally for incurring a temporary cost to rebuild x, and/or y, and/or z.

it’s still in the development stage. so what?!? we all hate shader comp. yes. just take a chill pill for 10 minutes. it’ll run great when you’re done cooking. : )

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Updating…

Weird, but disabling Nanite in specific plant of foliage, then it appears on surface reflections

Is there any new setting in 5.6 that I don’t know about yet?

Foliage reflections seems not working in UE 5.6. Did anyone notice this too?
In this example below, only the satic mesh plant is reflected by surfaces. The foliage, not.

(Lumen reflections, hit lighting for reflections, HRT on - the same configuration I usually use in 5.5)