Lumen GI and Reflections feedback thread

It’s all enabled on highest setting, I did a more simple scene to show the reflections problems. It doesn’t matter on what ray lighting mode I work, they all do the same reflections, only the quality slider really does a slight quality improvement. You can see how much screenspace dependent the reflections are and if you look at the surface cache reflections they look weird too.
There is no possibility it can match the path-tracer but I thought we can have a lite abstraction of RTX reflections back from 4.27.

https://www.youtube.com/watch?v=R0g60QdV4e0