Lumen GI and Reflections feedback thread

I assume you mean short range AO which is added on top of GI, and not bent normal from the material output? In that case take a look at r.Lumen.ScreenProbeGather.ShortRangeAO.* CVars, specifically:

  • r.Lumen.ScreenProbeGather.ShortRangeAO.MaxMultibounceAlbedo
  • r.Lumen.ScreenProbeGather.ShortRangeAO.ScreenSpace.FoliageOcclusionStrength

Where foliage means pixels with a Two Sided Foliage or Subsurface shading models.

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