Lumen GI and Reflections feedback thread

Noticed a weird dilation of hard edges on meshes in reflections in 5.2 P2.


It’s only visible in screen traces and seemingly only in the direction of the reflective surface’s normal.

I’m probably missing something but I can’t see any difference besides light transmission. That said I’m currently quite pleased with the state of lighting on foliage. Reflections on the other hand can be problematic.

Here’s a static mesh with TSF (left) shading model showing the aforementioned screen trace dilation issue compared to a default lit material also showing trace dilation (right).

TSF w/ screen traces off (left), no dilation.
TSF w/ screen traces on (right), dilation from screen tracing on


The behavior appears the same with static meshes and foliage actors.

Is it possible to have a per mesh or better yet material option to skip screen tracing lighting and/or reflections (preferably independently)? I’m often quite happy with them, but there’s usually a few problem meshes and materials and it feels like the only solution is to disable traces entirely which is a bummer.