question about reflection. In the Matrix scene, the reflection of the buildings looks wired. the nearby buildings’ reflections look great, but it looks wired for buildings that are further away. I was about to try to use “r.Lumen.DiffuseIndirect.MaxMeshSDFTraceDistance”, but it doesn’t work in 5.1. It worked in 5.0 I guess.
Does anyone know how to fix this? Thanks