Unfortunately this is working as intended in the case of the surface cache. It’s a material optimization.
For now the Hit Lighting method is the workaround and is part of why it was added. But even that has some material nodes it doesn’t support.
Unfortunately this is working as intended in the case of the surface cache. It’s a material optimization.
For now the Hit Lighting method is the workaround and is part of why it was added. But even that has some material nodes it doesn’t support.