@jblackwell I tested with profileGPU. I don’t think its a gpu issue. Day & night are almost the same in frame time.
- day scene: 41ms27, shadowdepth 6ms18, lumenscene 9ms42, diffInAO 12ms98, lights 1ms45, translucency 0ms98, ppv 3ms89
- night scene: 46ms06, shadowdepth 4ms24, lumenscene 9ms07, diffInAO 14ms35, lights 6ms67, translucency 1ms17, ppv 2ms55
The difference in day & night is due to the spot lights.
I did see a drawcall difference between day& night: 315 vs 1958 so I’m investigating that one. Might be something with spots that have a self-illu material in the night scene.
I expect this issue is still something in-the-works / due to lumen & VR are still experimental. If anybody has a suggestion to test though - please let me know.
Edit: added a picture showing the difference in drawcalls for the same nightscene. In the dayscene its a 100 drawcall difference (only directional + sky).