That makes perfect sense to me, and good to know. I’m aware that the world probes are prone to substantial leaking, but seeing as this would only be N+1 reflection bounces, most of the main occlusion and reflection would already be resolved, not to mention screen traces. Essentially, the reflection just needs to display something that isn’t black to avoid obvious energy loss; in my experience it’s better to have light-leaking for specular than over-occlusion.