Lumen GI and Reflections feedback thread

I’m getting these really strange streaks when an object moves in front of a reflective surface with high quality translucent reflections enabled…

The first image is without high quality translucent and it looks good, except that it has that hazy fade towards the foot of the mountains and the screen space fade at the edge of the screen. The second image is with high quality translucent turned on, and I get those nasty streaks in the foreground (see weeds/foliage) and the distant mountains aren’t included (is this because I don’t have the world partition hlod set up properly for farfield reflections?)