Lumen GI and Reflections feedback thread

Guess using meshes withoud Distance field for stuff that goes through foliage should work too? Given that its only something minor (in my case) it doesnt need MDF anyway, probably enabled itself by default.)

Thats easy to adjust then, thanks for the exact values.

Thanks for that improvement, I always had issues with lumen “just losing its light” (or energy as you call it) in indirectly lit areas that technically still should have had enough light etc. (made some stupid workarounds for it, its kinda fine now, but having that fixed in the engine is definitely a great thing.)

Oh yeah, forgot about that. But since I am addicted to nanite now, I will probably stick with 5.0 until it is more clear what the switch to SM6 means for your typical user out there. (If you go Nanite once, you never go back. Not needing to care about Static Mesh count just makes my life sooo much easier.)

@Bio_Weapon
You should at least provide him with your driver Version in addition to your already provided GPU information.

And if you can (if this is marketplace content etc.) some reproduction steps. (If needed, build a small scene just with these assets/Settings and upload it to drive and send it to him.)

He wont be able to find the issue like this, especially given the time constraints.