Hey,
I have tried with different materials. From a simple translucent material to a more complex volume fog.
i have messed with per vertex translucency, sorting priorities (when availeable) and many other settings. Results are the same. Anything that uses transparency is broken while rt translucency (with refraction) is on. Even a default niagara fluids gas emitter appears all black.
I have noticed these problems begore and you even helped me back then if im not mistaken. I wrote because I found it weird that it is working decently in 5.0.1 but completly broken in 5.0.2.
But I haven’t knowingly altered DOF in the project other than setting quality to max.
This is for rendering in MRQ so I can do whatever achieves best quality. What can I do about DOF.
I appreciate the help