Lumen GI and Reflections feedback thread

Lumen definitely has some interesting (hidden) requirements. Working best on opaque, rough, textured geometry. Their screen probe-world probe system is very powerful, relatively scalable, but also important, and I’m excited to hear they’re planning on adding ‘hit lighting’ options for many more aspects of lumen: multi-bounce GI without the lumen scene radiosity, multi-bounce reflections, and perhaps even improved translucency. At least the tech is more scalable than many alternatives.

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