Lumen GI and Reflections feedback thread

Great work epic team, I’m experiencing much improved performance and visual fidelity going from EA2 to Preview 1.

I was curious about the improvements on translucent reflections using lumen.

Changes list “Glossy reflections on translucency” but whatever I try, i can’t seem to get sharper reflections on a glass like surface than this:

Is there any specific setting to enable that i have overlooked?

Also, I am generally still experiencing quite noticable grain/noise in direct shadows as seen on the white surface (more visible when downloading the attached image, web compression and forum scaling reduced the effect in the image).

I’m assuming this relates to virtual shadow maps, but I have yet to find a setting or console command that is able to effectively reduce the amount of noise at the cost of performance. Any tips?

4 Likes