From a capabilities standpoint, perhaps, they did cut some stuff they were experimenting with in EA. From a performance standpoint? I am personally seeing 60FPS scenes that barely run at 10FPS in EA , especially in scenes with foliage or large amounts of alpha masking in general. I think 5.1 will deliver on many of the desired features, including Nanite support for WPO, PDO, and masked materials, lumen reflections on translucency and SLW, and probably some of the stranger use-case items like high-res archviz and stylized rendering. Just a speculation, but their Github page is very telling for what items are in active development or not.
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