Lumen GI and Reflections feedback thread

Two more issues I found while doing HISM-Investigations.

1: Even normal ISMs dont appear in Lumen Scene after a certain distance, a too close distance to be more precise:

Especially in my case, it makes a difference if a surface thats directly hit by the sun is black or colored, its not just missing light… its missing color too. (in certain contexts this can be very visible.)

  1. Metallic surfaces/reflective (ISM!) stuff is always black instead of using the color of the metal, therefore “eating” the light instead of reclecting as metals usually do.

Aside from that, the trees are waaay too dark too, it doesnt even remotely match the color of the leaves. (and for some reason my tree is on fire? xD)

  1. These “dividers” are now missing from lumen and the MDF completely, despite having worked fine in EA1 and EA2. (There is nothing special about them, 2 ISMs, stupidly basic metal material.)

These lights also dont appear in Lumen Scene properly (different light-shape with same material works fine though… weird.):

4: Wrong colors in lumens scene for objects, including wrong GI when lookad at from further away:

5: In general: plenty of issues with the “lumen scene”:

especially problematic: subsurface stuff, the colors just dont match up