Does it work as expected when doing normal, non paronamic renders? Does it look as before in the editor viewport?
If yes, the maybe it’s related to a multiple view rendering bug, which causes some issues in VR and should be fixed in the next patch.
Does it work as expected when doing normal, non paronamic renders? Does it look as before in the editor viewport?
If yes, the maybe it’s related to a multiple view rendering bug, which causes some issues in VR and should be fixed in the next patch.