Lumen GI and Reflections feedback thread

hello. unreal 5.5,Lumen cannot reflect fog, volume fog, And transparent materials. I couldn’t find them in the Lumen scene either. Is there any way for me to reflect the river and high fog? I used hardware ray tracing and GI used hit light. However, highly reflective objects in the scene, such as the reflection of buildings, cannot see the correct effect. Is there any CVAR or method that can solve it